During the forecast period, the K-12 blended E-learning market is anticipated to increase by USD 12.27 billion, at a CAGR of almost 14%. The greatest feature of K12 eLearning courseware is that it incorporates all of the components necessary to facilitate learning.
Globally, the rising demand for technology-enabled e-learning solutions is propelling the sector forward. The increasing acceptance of cloud-based learning and the integration of gamification and augmented/virtual reality into these solutions have greatly improved the quality of the learning experience. Gamification integration into e-learning platforms has also aided in the development of courses that increase student engagement and results.
K-12 eLearning solution archives the same by incorporating game principles into non-game settings to motivate users and enhance their problem-solving skills. Points, badges, leaderboards, challenges, and bonuses are all examples of game mechanics. It does not create real games, but rather uses game-like techniques to engage learners. The distribution of education enables learners to improve their educational results.
The main reasons driving the e-Learning market's development are as follows:
With the coronavirus (COVID-19) epidemic and worldwide school closures, the industry's need for online education grew. To enhance students' learning experiences, schools and institutions used K12 eLearning solutions that included interactive classroom training, video conferencing technologies, animations, and simulations. These made learning easy to understand.
The continuing COVID-19 epidemic is also a significant influence on the APAC market's use of e-learning technologies. Numerous nations have enforced strict lockdowns, resulting in the closure of schools, colleges, and businesses across the country. Multiple waves have compelled governments in many nations to prolong the lockdown time. This has prompted companies and educational institutions to use e-learning systems in order to do business remotely.
The K-12 Online Education market is driven by increasing acceptance of digital learning, a rising desire to improve the learning experience for optimal results, and the introduction of AR/VR technology. Benefits such as improved security, cheap setup costs, ease of access, faster deployment, high scalability, customizability, increased storage capacity, simplicity of maintenance, automated update of course materials, and mechanical licensing by suppliers all contribute to the segment's development.