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Why Virtual and Augmented Reality is going to be the future of e-learning

December 05, 2019 news banner 10

Hundreds of companies around the globe are investing their time and money in what is considered to be the next popular and best technology of the future – Virtual and Augmented Reality.As per Business Intelligence report, Virtual market will grow to $2.8 billion by 2020.Digi-Capital reports that by 2020,Virtual/Augmented Reality market will touch $150 billion. AR market will dominate the market with $120 billion and VR market with $30 billion.

For novices who are not that familiar with both technologies, here is the short snippet about both of them.With VR headset, you will be in an altogether different immersive world, having its own visuals and sounds. Of course, you will be cut off from the real world sight, as you will be wearing the headset.Some well known VR devices are Oculus Rift and Samsung Gear VR. Augmented Reality (AR) enhances your real world or current environment by adding its own visuals and content.AR device could be a smart glass, smartphone, handheld device, or a tablet. The device’s camera will display the surrounding around you, adding some augmented digital objects onto the screen image.


With a plethora of advantages, VR and AR can be used in different possible ways to enhance learning. One of the best uses of AR learning is, Seattle’s Museum of Flight app that offers an AR tour of an historic plane. When you scan the plane’s interior with your mobile device, you will be able to see virtual designs of the plane’s interior as it was decades ago. This offers an immersive experience to the viewers. This methodology of learning offers in-depth understanding, as it involves detailed visuals, and other senses.Similarly, VR headset can be used to train employees,learn something new, or help people to get rid of their fears. With VR headset on, the user can explore, interact with the computer-generated 3D environment to understand a new concept in an easy way.

Besides these, learning materials can be structured in such a way that users can interact with it. This would open a wide array of interesting learning possibilities for the learners. Imagine the use of an augmented glasses or Virtual Headset for students or employees for learning as it happens in a real-time classroom.

To sum up, there is a huge range of AR/VR applications in e-learning domain.AR/VR/mixed reality (combination of VR and AR both) can not only be used to learn through course material, 3D environment, assignments, games and quizzes but also allows collaborating with others to get a deep insight.Besides, be it students or employees, AR/VR devices offer an engaging environment to them so that they can interact with the content, understand mistakes, and retain the vital information.

How can we help you

We, at VK Creative Learning, a seasoned e-learning player, have been developing and delivering a host of AR/VR/mixed reality solutions to various organisations based on their requirements. The solutions are createdembracing innovative practices so that the final end-product is engaging and vividly comprehensible. Besides, swift delivery cycle and economical costing makes us a preferred choice among organisations.

December 05, 2019